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- Short: Space Combat Simulator [060]
- Author: Thomas Aglassinger <agi@giga.or.at>
- Uploader: Thomas Aglassinger <agi@giga.or.at>
- Version: 1.01 (0.6)
- Type: game/shoot
- Requires: game/shoot/Orbit_dat.lha, util/libs/lucyplay.lha, util/libs/ixemul-48.0.lha
- Replaces: Orbit_exe.lha
-
- ORBIT -- A Freeware Space Combat Simulator
-
- by Steve Belczyk <orbit@genesis.nred.ma.us>
-
- ORBIT is distributed under the terms of the GNU GENERAL PUBLIC LICENSE.
- See the file license.txt for details.
-
- Orbit has been ported to Amiga/PPC by Oliver Ganter <lucyg@t-online.de>.
- Visit http://home.t-online.de/home/LucyG/orbit.html for details.
-
- The Amiga/68k version has been compiled by
- Thomas Aglassinger <agi@giga.or.at>. Visit
- http://www.giga.or.at/~agi/orbit/ for details.
-
- ----------------------------------------------------------------------------
-
- About the Amiga/68k port:
-
- Sorry for the current sad state of the whole distribution. It should
- improve in the future, especially concerning documentation and
- installation. For now, proceed as follows:
-
- Read Oliver's instructions below. They tell you what else you need.
- Especially, the Orbit_dat.lha, StormMesa and lucyplay.library.
-
- For the 68k port, you don't need Warp3D. I've tested it on a
- Picasso-II with CyberGfx v3, but it should also work on AGA and
- Picasso96. I'd like to hear about any experiences. Especially, if it
- worked.
-
- Additionally, you need ixemul.library from Aminet. This is because I
- used GCC to compile it.
-
- And probably you need a 68060. Not because of Orbit itself, but
- because of StormMesa.
-
-
- About the source code:
-
- The source code used for Amiga/68k differs in some ways to the one
- Oliver used for Amiga/PPC and uploaded to Aminet. The latter won't
- work for you. However, we are currently merging it, and it will be
- included in the next release. If you have an urgent need to compile
- the mess yourself for 68k, send me a note. But I strongly suggest to
- just for the next release.
-
-
- Have fun,
-
- Thomas.
-
-
-
- --------------------------------------------------------------------------------
- ORIGINAL README:
- --------------------------------------------------------------------------------
-
- This is the executable for Amiga 040/060 (FPU!), using StormMesa.
-
- History
- -------
-
- 0.2 Fixed the keyboard bug. The game is playable now. Sorry to
- those who downloaded 0.1 already. Please refer to the updated
- documentation for all game keys.
- 0.3 Joystick and -pad support through lowlevel.library. If you're
- using a CD³² pad, RED is fire, FORWARD/REVERSE is right/left roll.
- 0.3a Fixed the problem of joy fire when moving.
- 0.4 Added sound through ahi.device.
- 0.4a Fixed a sound routine bug (reported by Andreas Hippauf).
- 0.4b Really fixed the 0.4 bug ;)
- 0.5 Fixed memory leak in screenshot function (PPMs are still saved
- mirrored). Some minor optimizations.
- 0.5a Fixed distorted 8bit sample playback. Some minor optimizations.
- 0.6 Use 'lucyplay.library', gives better joystick handling. Fixed
- some broken GL code ( glBegin() without glEnd() ).
-
- Known bugs:
-
- - Mouse doesn't work correctly. Press 'M' to turn it off.
- I'll fix this.
-
- - No networking.
- No experience with this topic. Need some help! Could someone please
- have a look at 'client.c', 'server.c' and 'network.c'?
-
- - Y and Z keys should be swapped for German keyboards.
- I'll surely implement this.
-
- If you have comments, bug reports, or want to help me with this,
- email me: LucyG@t-online.de
-
-